Ok so i had a little look into the two leading API's in gaming graphics and found a very useful article. It basically gives you a little background info' and explains why so many people now use Direct3D more widely than OpenGL. It also Unveils some "politics" between the two brands and shows how Microsoft have ruined most of the former OpenGL users faith to support the success of Direct 3D. Look it up Mukkas!
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
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